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charms classroom. Charms usually focuses on causing a seemingly ordinary object to do something extraordinary; such as causing something to levitate or a door to unlock itself. Moderators: Headmaster, Audra McKlennon |
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Lesson One: Let's Get Started. by Zachary Pyler Mar 10, 2009 0:08:16 GMT -5 |
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trophy room. The trophy room holds all of the old awards, trophies, statues, cups, plates, shields, and medals in crystal display cases, as well as a list of all the head boys and girls. It's adjacent to a long gallery full of suits of armor. Moderator: Headmaster |
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We've got one chance to break out! We need it now. by Zachary Pyler Mar 24, 2009 18:05:52 GMT -5 |
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hospital wing. Unfortunately, accidents do tend to happen, even in the wizarding world -- especially to children. If you're ill, injured, or just plain in need of something to make you feel better, this is the place to go. There is a pretty creepy doctor, though, so be careful. Moderators: Headmaster, Christopher Rivers |
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first day jitters. by Leigh Benson Feb 18, 2009 21:59:35 GMT -5 |
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Thomas Middleton | 4 | 153 | by Amelia Decessum Mar 4, 2009 18:07:14 GMT -5 |
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Headmaster | 15 | 436 | by Leigh Benson Feb 16, 2009 22:58:28 GMT -5 |
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Andrew Levesque | 10 | 143 | by Andrew Levesque Mar 28, 2009 23:42:50 GMT -5 |
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Julia McIntyre | 27 | 223 | by Mike Blaze Jan 24, 2009 13:43:31 GMT -5 |
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